Patch Notes/Update 2.1.4

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Update 2.1.4 is an update that was released on September 17th, 2023 for BattleBit Remastered.

It was a major update, that brought new guns F2000 & G3, new gadget called anti-grenade trophy, new map ZalfiBay and much more. After a day this update received a hotfix.

"New sights to see, new tools of destruction!
In our latest update, we're bringing an all new map, two new weapons, global leaderboards, enhanced audio/visuals and more!"

Gallery

Changelog

ZALFIBAY OVERVIEW

Both teams will battle for control of the Main City in an area surrounded by desert hills and canyons. Naval vehicles are your best friend for fast travel to any objective, while Snipers can utilize the islands in the middle of water to control coastline. Navigate along the cliffs and palms in between objectives to protect yourself from sniper fire while on the move!

Available on: Conquest, INF Conquest, Frontline, Domination, CTF

GLOBAL LEADERBOARDS

LeaderboardSteam.png

Ever wondered how you stack up against the wider BattleBit Remastered Community? In this first implementation of our Global Leaderboards, you can check out the Top 5000 players or groups in the following categories:

  • Clans
  • XP Earned
  • Heals
  • Revives
  • Vehicles Destroyed
  • Vehicles Repaired
  • Road Kills
  • Longest Kill
  • Objectives Completed
  • Kills

UX / UI

  • Global Leaderboard implemented, Main Menu (Top 5000 listed) [work-in-progress API here]
  • On loading screen, a random global leaderboard (top 20) will be displayed.
  • Positional hitmarker (appears where the barrel is pointed instead of centered) can now be toggled on/off from settings [On by Default]
  • Server browser, filters choices will be saved
  • Loadout UI: Armor Damage renamed to 'Player Armor Damage' and 'L-Armor Damage' renamed to 'Light Vehicle Damage' to make it more clear which is which

GAMEPLAY

  • Disabled the Squad Leader Class until it has proper place in the class system. This does not affect being a squad's Squad Leader
  • Frag Grenade will no longer explode on impact with vehicles
  • Additional hit reg changes + hit feedback changes.
  • Player will able to give up faster the longer they hold 'SPACE'. (Doesn't affect the speed if you don't hold SPACE)
  • During gamemode voting, players who do not vote will no longer count as 'Random', however, servers will no longer run same gamemode twice in a row.

VEHICLES

  • Helicopters will falldown slower when tilted down exactly 180 (apparently it was a bit too much, damage fall off should be enough for now. It was cubic gravity, now exponential gravity)
  • LittleBird minigun damage falloff STARTS at 75 meters instead of 200 meters
  • LittleBird minigun damage falloff ENDS at 200 meters instead of 500 meters

WEAPONS

New Weapons:

  • Assault Rifle: F2000 (level 35)
  • DMR: G3 (level 90)

- HK419:

  • Firerate increased from 640 to 825
  • Vertical recoil decreased from 1.4 to 1.3
  • Horizontal recoil increased from 0.9 to 1.3
  • Quick-A Magazine size increased from 24 to 26

- AUG A3:

  • Firerate Increased, from 500 to 600

MAPS/ENVIRONMENT

AUDIO

  • Directional bullet pass by sounds added
  • Players will no longer hear bullet pass by sound if there is an obstacle between player and bullet
  • When mag is emptied, there will be dry fire sound each time fire is clicked
  • Shot sounds will adjust according based on distance instead of inaudible on long distance (There will be proper work with a sound studio about this in the future)

FIXES

  • Gadgets not syncing fixed (silent RPGs, suicide C4 and animations not playing etc)
  • Player visuals desyncing while climbing fixed for the 3rd time
  • A bug where bullets desync with server-client side while player is being supplied by a support player - fixed.
  • You are being bandages / revives message not appearing - fixed.
  • If a player vaults twice in a row, vaulting animation wouldn't play. - fixed
  • Misapplied weapon drawing speeds - fixed
  • CTF: If the Flag becomes stuck inside an object, it will automatically teleport above the object
  • Support will no longer attempt to supply downed or dead players and themselves while using ammo kit handheld supply
"We look forward to your feedback on this update!"

Hotfix

"This is a minor update to yesterday's v2.1.4 patch, addressing feedback regarding map voting, sound, hitmarkers and weapons"

UX / UI

NewHitmarkerSteam.png

Hitmarker change reverted back to the original. However, you can now customize hitmarkers even further to your liking. These customization options can be found under "Gameplay" Menu

Map Voting will now use a "Chance" based system, where the more votes a map receives, the more likely it is to be chosen, but is not guaranteed. This change should allow for the majority to generally have the most impact, but also keep the rotation lively.

GAMEPLAY

Time to "Give Up" when holding 'SPACE' slowed down. (Still faster than original one, but the previous change made it almost instant, lobbies started to have max 2-3 revive maximum from 10-15 revives per round previously.)

WEAPONS

- F2000:

  • Vertical recoil reduced from 1.1 to 1
  • Horizontal recoil reduced from 0.7 to 0.6
  • ADS time buffed from 0.2 seconds to 0.15 seconds
  • Increased magazine size from 30 to 35
  • Reload speed factor increased to 1.35 (from 3.88 to 3.51s)
  • Increased starting magazine count from 2 to 3

- M110:

  • Rate of fire reduced from 300 to 200 (with input buffer, it become one of the fastest TTK gun at short range)

- AUG A3:

  • Muzzle flash reduced from 100 to 60

MAPS/ENVIRONMENT

  • ZalfiBay: Fixed objectives that were incorrectly placed underground on Frontline

AUDIO

  • Further adjustments to distant gunfire audio, this will require some experimentation to find the right balance
"Hotifx #1 applied to 2.1.4"