Weapons in BattleBit are extremely customizable through a large number of attachments. Attachments are unlocked by getting kills with a specific weapon and only apply to said weapon.
BattleBit features a variety of sights which can be applied to the player's weapons.
Players can attach different attachments to the side of the rail, parallel to the barrel of the gun
Rangefinder can tell the player the distance of whatever their gun is pointing at, useful for making long range shots
Laser sights show the player where their gun is pointing. Lasers can be useful for close combat and learning how to hipfire. Lasers only blind FLIR sights, but that offers negligible tactical advantage.
Flashlights can illuminate dark areas and blind enemies in certain situations. The tactical flashlight is especially adapted for the latter purpose as it only turns on when the player aims down sight (or turns off when aiming if toggled)
Players can attach different Attachments to the end of the barrel of their guns, or even change the type of barrel used, with different effects on handling.
Name | Damage | Vertical Recoil | Horizontal Recoil | First Shot Kick | Velocity | Accuracy* | Sound Spread | Muzzle Flash scale | Control** |
---|---|---|---|---|---|---|---|---|---|
Basic | 0 | 0 | 0 | 0 | 0 | +1.05 | 0 | +2% | 0 |
Compensator | 0 | -2% | -5% | 0 | 0 | -10.07 | 0 | -2% | 0 |
DGN-308 | 0 | -3% | -3% | 0 | 0 | -3.1 | 0 | 0 | 0 |
Flash Hider | 0 | +40% | -20% | 0 | 0 | +2.62 | +5% | -89% | 0 |
Heavy | +5% | +5% | +10% | +50% | +10% | +2.62 | +20% | +20% | -0.17 |
Long Barrel | +5% | +20% | -4% | +1% | +10% | +8.5 | 0 | +25% | -0.17 |
Muzzle Break | 0 | +30% | -4% | 0 | 0 | -3.1 | -5% | -88% | 0 |
NT-4 556 | 0 | -2% | -2% | 0 | +5% | -2.32 | 0 | 0 | 0 |
Ranger | +10% | +40% | +60% | +100% | +10% | 0 | +25% | +20% | 0 |
SDN-6 762 | -5% | 0 | -5% | 0 | +5% | +5.25 | 0 | 0 | -0.04 |
Tactical | 0 | -11% | -2% | +5% | 0 | -1.55 | +1% | -3% | 0 |
VAMB-762 | 0 | -5% | 0 | 0 | +5% | 0 | 0 | 0 | 0 |
Suppressor Long | 0 | +30% | 0 | +20% | 0 | +0.52 | -65% | -100% | 0 |
Suppressor Short | 0 | +10% | +10% | +10% | 0 | 0 | -35% | -100% | 0 |
Osprey 9 | 0 | 0 | 0 | 0 | -7% | +2.62 | -30% | -100% | 0 |
*Accuracy is calculated from a base stats of 77.5, it should only be treated as a comparison and not exact value
**Control is calculated from a base stats of 0.27, it should only be treated as a comparison and not exact value
Players can change the magazines used by their weapons for different benefits such as increased reload speed or ammo capacity
Players can change the bolt of a bolt action rifle to add functionality and reduce the time needed to chamber a new round
Players can attach different Attachments to the bottom of the barrel as the grip for their support hand, changing the handling of the weapon.
Name | Vertical recoil | Horizontal recoil | First Shot Kick | Control* | Aim down time | Reload Time | Draw Speed |
---|---|---|---|---|---|---|---|
Angled Grip | 0 | -2% | +5% | +0.09 | +20% | 0 | 0 |
B-25 URK | -5% | -5% | 0 | -0.07 | 0 | -9% | +10% |
BCM-Gun Fighter | 0 | -10% | 0 | 0 | 0 | -1% | -2% |
Bipod | +40% | +40% | +60% | -0.41 | +70% | +25% | -20% |
FAB-DTFG | -6% | 0 | 0 | 0 | +5% | +2.5% | -5% |
Hera CQR Front | -7% | -5% | 0 | 0 | +5% | 0 | 0 |
Magpul Angled | -3% | -6% | 0 | 0 | 0 | 0 | 0 |
RK-6 Foregrip | -3% | 0 | 0 | 0 | 0 | 0 | 0 |
SE-5 Grip | -7% | -7% | 0 | 0 | +2% | +2.5% | 0 |
Shift Short Angled Grip | 0 | -7% | 0 | 0 | 0 | 0 | 0 |
Stabil Grip | -3% | -3% | -13% | 0 | +10% | 0 | 0 |
Stubby Grip | -4% | -6% | +2% | +0.02 | 0 | 0 | +10% |
Vertical Grip | -20% | +4% | 0 | 0 | +10% | 0 | 0 |
Vertical Skeleton Grip | -5% | 0 | 0 | 0 | +5% | 0 | 0 |
VTACUVG Tactical Grip | -5% | 0 | 0 | 0 | 0 | 0 | 0 |
*Control is calculated from a base stats of 0.46, it should only be treated as a comparison and not exact value
**Aim down time increase for bipod is actually dependent on the original aim down time