Barrel | Kills |
---|---|
Basic | 0 |
DGN-308 | 20 |
Compensator | 40 |
Flash Hider | 40 |
Muzzle Break | 60 |
VAMB-762 | 75 |
Tactical | 100 |
SDN-6 762 | 140 |
Heavy | 260 |
NT-4 556 | 290 |
Long Barrel | 340 |
Suppressor | |
Suppressor Short | 120 |
Suppressor Long | 185 |
The M110 is an American Designated Marksman Rifle. It is unlocked at rank 40.
The M110 is a high-powered, long-ranged precision weapon. Damage is highest in-class. Unlike other designated marksman rifles (DMRs), the M110 sports a two-shot kill to the body up close against unarmored opponents. Range is also excellent, its two-shot kill range extending out to a considerable 400 meters. It also sports high muzzle velocity, at 1000 meters per second. Rate-of-fire (RoF) is poor. At 300 RPM it is the worst in the DMR category. Overall the M110 still boasts a quick time to kill up close compared to automatic weapons and even other DMRs, excluding headshots. It performs much better at medium to longer ranges, however.
Magazine capacity is worst in-class at 12 rounds, only slightly better than some of the sniper rifles. Reload times are fairly average, with a normal tactical reload taking 3.92 seconds. Recoil is the highest amongst DMRs, with a high degree of horizontal kick. The high first shot recoil multiplier also requires mitigation to remain on target at longer ranges. Other handling traits are relatively poor, slightly worse than the MK20. Aim time is slowest in-class at 350 milliseconds.
The M110 is the best medium to long-range DMR available. Its superior damage and muzzle velocity make it far better suited for such combat. By contrast, it is let down at closer distances due to its slow firerate and low magazine capacity, coupled with the typically slow handling of a DMR. Users should stick to longer sightlines and avoid more clustered areas, equipping a powerful secondary weapon for close-quarters. The M110's high recoil does impact its long-range performance. Grip and barrel attachments help remedy this drawback to ensure users stay on target with consecutive shots at such distances, crucial with the DMR category.
Given the M110's proficiency at such distances, optics are essential. The medium-powered scopes such as the ACOG or M125 are ideal for the DMRs, given their higher magnification and larger view on target over the smaller reflex sights. The 6x Scope is also a worthwhile choice on the M110 for larger maps, albeit has scope glint. Equipping these optics will worsen aim time, draw speed and running speed—the 6x Scope especially. This is less of an issue for DMRs when used from a covert or well defended location, requiring good positioning skills from the player.
The M110 is a potent, proficient precision rifle, geared for counter-sniping. Its ranged performance is only outmatched by the sniper rifles. This long-ranged specialization comes at the cost of close-quarters prowess, but nonetheless the M110 remains a strong choice for accurate players.
Barrel | Kills |
---|---|
Basic | 0 |
DGN-308 | 20 |
Compensator | 40 |
Flash Hider | 40 |
Muzzle Break | 60 |
VAMB-762 | 75 |
Tactical | 100 |
SDN-6 762 | 140 |
Heavy | 260 |
NT-4 556 | 290 |
Long Barrel | 340 |
Suppressor | |
Suppressor Short | 120 |
Suppressor Long | 185 |
Short Range Sights | |
---|---|
Kobra | 15 |
Red Dot | 55 |
Reflex | 95 |
Holo PK-120 | 135 |
Holographic | 210 |
Razor | 320 |
F You Sight | 350 |
Medium Range Sights | |
Acog | 0 |
Burris AR332 | 5 |
M 125 | 45 |
Echo | 125 |
Slip | 165 |
Prisma | 190 |
TRI 4X32 | 230 |
Flir | 300 |
Long Range Sights | |
6x Scope | 100 |
Top Sights | |
---|---|
Red Dot Sight | 25 |
Delta Sight Top | 50 |
C Red Dot Top | 75 |
F You Top | 500 |
Canted Sights | |
Iron Sight | 25 |
Red Dot | 50 |
Holo Dot | 75 |
F You Canted | 1000 |
Side Rail | |
---|---|
Flashlight | 25 |
Tactical Flashlight | 25 |
RedLaser | 70 |
GreenLaser | 70 |
Search Light | 90 |
Range Finder | 115 |
Underbarrel Rail | |
---|---|
Angled Grip | 10 |
Shift Short Angled Grip | 10 |
Stubby Grip | 30 |
Magpul Angled | 65 |
VTACUVG Tactical Grip | 100 |
SE-5 Grip | 110 |
FAB-DTFG | 130 |
Stabil Grip | 140 |
Bipod | 160 |
B-25 URK | 180 |
RK-6 Foregrip | 200 |
Vertical Grip | 220 |
Vertical Skeleton Grip | 220 |
BCM-Gun Fighter | 250 |
Hera CQR Front | 310 |
Name | Size | Reload Time |
---|---|---|
None | 12 | 0 |
Short-A | 8 | -16.8% |
Extended-A | 16 | +18.9% |
The M110 Semi Automatic Sniper System (M110 SASS) is an American semi-automatic rifle designed and manufactured by Knight's Armament Company (KAC). Chambered in the 7.62×51mm NATO rifle cartridge, it is developed from KAC's older SR-25 marksman rifle, designed by famed American small arms engineer Eugene Stoner. The SR-25 itself is loosely based on Stoner's earlier AR-10 and AR-15 designs, its name taken from this combination of '10' and '15'. It would be adopted by the United States military in 2000 as the Mk 11 Mod 0 rifle.[1]
The M110 was specifically created to replace the bolt-action M24 Sniper Weapons System in service with the United States Army and was adopted in 2008.[2][3] It was shortly then adopted by the U.S Marines to replace their Mk 11 and M39 EMRs in service.[4] The M110 consists of multiple modifications from the Mk 11 Mod 0, primarily to increase parts commonality with AR-15 components and improve reliability and accuracy. These include the more recent URX rail system, a length-adjustable fixed buttstock, and built-in flash hider.[1][2]