Weapons

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Weapons come in a variety of a large arsenal to select from in BattleBit Remastered.

Summary

Players can equip a weapon from either the automatic rifle, sniper rifle, light machine gun (LMG), light support gun, pistol, submachine gun (SMG) or designated marksman rifle (DMR) categories. Some weapon categories are class-exclusive. For example, LMGs are only available to the Support class.

All weapons have individualized values for gun statistics, notably damage (maximum and minimum), range, magazine capacity, weight, recoil, rate of fire, firemodes, muzzle velocity, and many more.

All weapons can be customized with attachments, for different effects on weapon performance.

Gun mechanics

Reloading

There are two types of reload: normal reload and combat reload. Pressing the RELOAD key once will make your character perform a normal reload, in which they will unload the gun, put the old magazine into the pouch, and then insert new magazine into the weapon. This allows the player to retain the old magazine, assuming that there are still bullets left in it.

Holding or double tapping the RELOAD key will result in your character reloading faster (combat reload) by dropping the magazine directly. Dropped magazines can be picked up from the ground, and can be refilled using the Ammo Kit, which can be deployed by the Support class and Assault class.

The default RELOAD key is R. You are able to change this by going into Settings -> Key bindings. The input to determine whether magazines are dropped or retained can be inverted in the settings as well.

Multiple partial magazines can be consolidated by holding P, retaining the now-empty magazines in the process. The actively-loaded magazine cannot be consolidated.

Magazine Checking

You can check how many bullets there are in your current magazine by pressing H. This will entirely lock you out of firing until the bullet check animation finishes.

Damage Modifiers

Most weapons will lose damage over range according to a curve visible at the bottom of the Loadout screen when selecting them. This curve is generally more harsh for faster-firing weapons. DMRs will experience essentially no damage loss, and snipers will even gain damage. Sidearms lose damage far more sharply than even the most close-ranged primary weapons.

Weapons will deal their standard damage to body armor and helmets, subtracting damage from the armor's durability. Any excess damage will pass through the armor into the target, dealing the remaining damage to them directly. The "Armor damage" stat has been deprecated and will show as 0 for all weapons until it is eventually removed from the UI entirely.

Weapons will always deal their "L-Armor" damage to helicopters, ATVs, boats, and transport vehicles. Most pistols and SMGs have no value listed in the UI because their value is 0, meaning they cannot inflict chip damage to vehicles at all. The "H-Armor" damage will be used for APCs and tanks; this damage is only possessed by the Recon's sniper rifle, and all other classes will have to resort to using explosives. Even sniper rifles will only do very low damage to heavy vehicles.

Headshot damage is determined by weapon class; all sidearms and SMG's will have damage multiplied by 1.2, all snipers will have damage multiplied by 1.9, and all other weapons will have damage multiplied by 1.5.

Weapon Stats

  • Damage - Damage the weapon will deal to the enemy soldier's body.
  • Light Armor Damage - Damage the weapon will deal to light vehicles.
  • Heavy Armor Damage - Damage the weapon will deal to armored vehicles.
  • Vertical Recoil - The amount of upwards kick to your aim when firing.
  • Horizontal Recoil - The amount of sideways kick to your aim when firing.
  • First Shot Kick - The kick applied after your first shot, dictates how accurate your second shot in a burst will be.
  • Velocity - Bullet speed, the more velocity the faster the bullet will hit a target at longer distances.
  • Accuracy - Bullet spread, how off will the shots be from your crosshair.
  • Fire Rate - The amount of bullets the gun can fire in a minute.
  • Sound Spread - From how far the gunshot can be heard.
  • Muzzle Flash Scale - How big the muzzle flash is when firing.
  • Control - How fast the scope will return to its starting position after firing.
  • Aim Down Time - How fast it takes to aim down sights.
  • Running Speed - By how much the gun will make you slower when moving around.
  • Reload Time - Time it takes to normal reload a weapon.
  • Draw Speed - How long it takes for the gun to be ready to fire after switching to it.

Weapons

All weapons that are currently added will be put here.

List of Weapon Categories

List of Weapons

There are 47 weapons in BattleBit Remastered.

Name Class Unlock Damage

ACR

Leader
Assault
Medic
Engineer
110

27

AK15

Leader, Assault, Medic, Engineer

15

40

AK5C

Leader
Assault
Medic
Engineer
145

34

AK74

Leader, Assault, Medic

0

31.00

AS Val

Assault
Medic
Engineer
105

32.00

AUG A3

Leader
Assault
Medic
Engineer
75

31.00

Desert Eagle

Leader
Assault
Medic
Engineer
Support
Recon
100

72.00

F2000

Leader
Assault
Medic
Engineer
35

23.00

FAL

Leader
Assault
Medic
Engineer
140

40

FAMAS

Leader
Assault
Medic
Engineer
95

26

G3

Leader
Assault
Engineer
Recon
90

37.00

G36C

Leader
Assault
Medic
Engineer
120

30

Glock 18

Leader
Assault
Medic
Engineer
Support
Recon
80

19.00

Groza

Assault
Medic
Engineer
55

34.00

HK419

Leader
Assault
Medic
Engineer
135

31

Honey Badger

Assault
Medic
Engineer
35

28.00

Kriss Vector

Medic
Engineer
70

22.00

L86A1

Support

0

31.00

L96

Recon

65

65.00

M110

Leader
Assault
Engineer
Recon
40

51.00

M200

Recon

100

70.00

M249

Support

20

30.00

M4A1

30

M9

Leader
Assault
Medic
Engineer
Support
Recon
0

32.00

MG36

Support

50

34.00

MK14 EBR

Leader
Assault
Engineer
Recon
60

40.00

MK20

Leader
Assault
Engineer
Recon
10

47.00

MP 443

Leader
Assault
Medic
Engineer
Support
Recon
0

27.00

MP5

Medic
Engineer
90

29.00

MP7

Medic
Engineer
0

25.00

MSR

Recon

130

64.00

P90

Assault
Medic
Engineer
125

28.00

PP19

Medic
Engineer
45

25.00

PP2000

Medic
Engineer
25

24.00

REM700

Recon

Rem700

Recon

85

65.00

Rsh12

Leader
Assault
Medic
Engineer
Support
Recon
120

70.00

SCAR-H

Leader
Assault
Medic
Engineer
50

42

SG550

Leader
Assault
Medic
Engineer
80

27

SSG 69

Recon

0

60.00

SV-98

Recon

30

63.00

SVD

Leader
Assault
Engineer
Recon
115

41.00

ScorpionEVO

Assault
Medic
Engineer
150

26.00

UMP-45

Medic
Engineer
0

35.00

USP

Leader
Assault
Medic
Engineer
Support
Recon
60

30.00

Ultimax 100

Support

100

29.00

Unica

Leader
Assault
Medic
Engineer
Support
Recon
40

60.00

Upcoming weapons

All weapons that are either confirmed to be planned or in progress of being added will be put here.

Name Image Source
AN-94 Picture released by the official twitter game account, the 14/06/2023
AUG HBAR Confirmed by Dev
Beretta 93R Picture released by the official twitter game account, the 14/06/2023
CBJ-MS Confirmed by Dev
Five-SeveN Picture released by the official twitter game account, the 14/06/2023
M60 Confirmed by Dev
MG3KWS Confirmed by Dev
MG5 Confirmed by Dev
MK47 Confirmed by Dev
MPX Confirmed by Dev
QJY-201 Confirmed by Dev
RPK-16 Confirmed by Dev
PKP Pecheneg Confirmed by Dev
SKS Confirmed by Dev
(View template)Weapons
Automatic Rifles AK74 · M4A1 · AK15 · F2000 · SCAR-H · AUG A3 · SG550 · FAMAS · ACR · G36C · HK419 · FAL · AK5C
Designated Marksman Rifles MK20 · M110 · MK14 EBR · G3 · SVD
Submachine Guns MP7 · UMP-45 · PP2000 · PP19 · Kriss Vector · MP5
Personal Defense Weapons Honey Badger · Groza · P90
Carbines AS Val · ScorpionEVO
Light Support Guns L86A1 · MG36
Light Machine Guns M249 · Ultimax100
Sniper Rifles SSG 69 · SV-98 · L96 · Rem700 · M200 · MSR
Pistols M9 · MP 443 · USP
Automatic Pistols Glock 18
Heavy Caliber Pistols Unica · Desert Eagle · Rsh12
Primary Gadgets Binoculars · C4 · Claymore · M320 Smoke Grenade Launcher · Anti Personnel Mine · Anti Vehicle Mine · Suicide C4
Secondary Gadgets Heavy Ammo Kit · Small Ammo Kit · Medic Kit · RPGs · Riot Shield · Sledge Hammer · MDX 201 · Grappling Hook · Air Drone · Pickaxe
Throwables Flare · Flashbang · Frag Grenade · Impact Grenade · Smoke Grenades
Attachments Sights · Suppressors · Rangefinder · Laser Sights · Flashlights · Barrels · Magazines · Bolts · Grips