Attachments
Weapons in BattleBit are extremely customizable through a large number of attachments. Attachments are unlocked by getting kills with a specific weapon and only apply to said weapon.
Attachment Stats
- Damage - Damage the weapon will deal to the enemy soldier's body.
- Vertical Recoil - The amount of upwards kick to your aim when firing.
- Horizontal Recoil - The amount of sideways kick to your aim when firing.
- First Shot Kick - The kick applied after your first shot, dictates how accurate your second shot in a burst will be.
- Velocity - Bullet speed, the more velocity the faster the bullet will hit a target at longer distances.
- Accuracy - Bullet spread, how off will the shots be from your crosshair.
- Sound Spread - From how far the gunshot can be heard.
- Muzzle Flash Scale - How big is the muzzle flash when firing.
- Control - How fast the scope will return to its starting position after firing.
- Aim Down Time - How fast it takes to aim down sights.
- Running Speed - By how much the gun will make you slower when moving around.
- Reload Time - Time it takes to normal reload a weapon.
- Draw Speed - How long it takes for the gun to be ready to fire after switching to it.
Sights
BattleBit features a variety of sights which can be applied to the player's weapons.
Side Rail
Players can attach different attachments to the side of the rail, parallel to the barrel of the gun
Rangefinder
Rangefinder can tell the player the distance of whatever their gun is pointing at, useful for making long range shots
Laser Sights
Laser sights show the player where their gun is pointing. Lasers can be useful for close combat and learning how to hipfire. Lasers only blind FLIR sights, but that offers negligible tactical advantage.
- Red Laser
- Green Laser - no advantage, but blends in more on green maps/camo
Flashlights
Flashlights can illuminate dark areas and blind enemies in certain situations. The tactical flashlight is especially adapted for the latter purpose as it only turns on when the player aims down sight (or turns off when aiming if toggled)
- Flashlight - smallest cone and longest range light, white
- Tactical Flashlight - small cone and slightly shorter range of light than normal flashlight, blue
- Searchlight - widest cone and shortest range of light, white
Barrels
Players can attach different Attachments to the end of the barrel of their guns, or even change the type of barrel used, with different effects on handling.
Name | Damage | Vertical Recoil | Horizontal Recoil | First Shot Kick | Velocity | Accuracy* | Sound Spread | Muzzle Flash scale | Control** |
---|---|---|---|---|---|---|---|---|---|
Basic | 0 | 0 | 0 | 0 | 0 | +1.05 | 0 | +2% | 0 |
Compensator | 0 | -2% | -5% | 0 | 0 | -10.07 | 0 | -2% | 0 |
DGN-308 | 0 | -3% | -3% | 0 | 0 | -3.1 | 0 | 0 | 0 |
Flash Hider | 0 | +40% | -20% | 0 | 0 | +2.62 | +5% | -89% | 0 |
Heavy | +5% | +5% | +10% | +50% | +10% | +2.62 | +20% | +20% | -0.17 |
Long Barrel | +5% | +20% | -4% | +1% | +10% | +8.5 | 0 | +25% | -0.17 |
Muzzle Break | 0 | +30% | -4% | 0 | 0 | -3.1 | -5% | -88% | 0 |
NT-4 556 | 0 | -2% | -2% | 0 | +5% | -2.32 | 0 | 0 | 0 |
Ranger | +10% | +40% | +60% | +100% | +10% | 0 | +25% | +20% | 0 |
SDN-6 762 | -5% | 0 | -5% | 0 | +5% | +5.25 | 0 | 0 | -0.04 |
Tactical | 0 | -11% | -2% | +5% | 0 | -1.55 | +1% | -3% | 0 |
VAMB-762 | 0 | -5% | 0 | 0 | +5% | 0 | 0 | 0 | 0 |
Suppressor Long | 0 | +30% | 0 | +20% | 0 | +0.52 | -65% | -100% | 0 |
Suppressor Short | 0 | +10% | +10% | +10% | 0 | 0 | -35% | -100% | 0 |
Osprey 9 | 0 | 0 | 0 | 0 | -7% | +2.62 | -30% | -100% | 0 |
*Accuracy is calculated from a base stats of 77.5, it should only be treated as a comparison and not exact value
**Control is calculated from a base stats of 0.27, it should only be treated as a comparison and not exact value
Magazines
Players can change the magazines used by their weapons for different benefits such as increased reload speed or ammo capacity
Bolts
Players can change the bolt of a bolt action rifle to add functionality and reduce the time needed to chamber a new round
Grips
Players can attach different Attachments to the bottom of the barrel as the grip for their support hand, changing the handling of the weapon.
Name | Vertical recoil | Horizontal recoil | First Shot Kick | Control* | Aim down time | Reload Time | Draw Speed |
---|---|---|---|---|---|---|---|
Angled Grip | 0 | -2% | +5% | +0.09 | +20% | 0 | 0 |
B-25 URK | -5% | -5% | 0 | -0.07 | 0 | -9% | +10% |
BCM-Gun Fighter | 0 | -10% | 0 | 0 | 0 | -1% | -2% |
Bipod | +40% | +40% | +60% | -0.41 | +70% | +25% | -20% |
FAB-DTFG | -6% | 0 | 0 | 0 | +5% | +2.5% | -5% |
Hera CQR Front | -7% | -5% | 0 | 0 | +5% | 0 | 0 |
Magpul Angled | -3% | -6% | 0 | 0 | 0 | 0 | 0 |
RK-6 Foregrip | -3% | 0 | 0 | 0 | 0 | 0 | 0 |
SE-5 Grip | -7% | -7% | 0 | 0 | +2% | +2.5% | 0 |
Shift Short Angled Grip | 0 | -7% | 0 | 0 | 0 | 0 | 0 |
Stabil Grip | -3% | -3% | -13% | 0 | +10% | 0 | 0 |
Stubby Grip | -4% | -6% | +2% | +0.02 | 0 | 0 | +10% |
Vertical Grip | -20% | +4% | 0 | 0 | +10% | 0 | 0 |
Vertical Skeleton Grip | -5% | 0 | 0 | 0 | +5% | 0 | 0 |
VTACUVG Tactical Grip | -5% | 0 | 0 | 0 | 0 | 0 | 0 |
*Control is calculated from a base stats of 0.46, it should only be treated as a comparison and not exact value
**Aim down time increase for bipod is actually dependent on the original aim down time
- Attachments
- Weapons